The Basics
Build a chain of words from the tee letter to the hole letter. Each word must start with the previous word’s last letter.
Every hole has two phases. First, get to the green by landing on a specific letter within the green range. Then, putt to finish: a single word or a short chain landing exactly on the hole letter.
Try to do it in as few words as possible.
The Green
To enter the green you need to land within range, and with the required letter — both shown in the light green band below the cells. The green might also have a break, which is a required letter once on the green. It is shown in its cell, but not required to land on the green. More on green breaks below.
Once you land on the green, the view shifts to the green. From wherever you landed, you have a fixed number of letters to the hole, and your last letter must match the hole letter. You can complete in one or more words, and there is only a 2-letter minimum on the green.
Where you land in the range is strategic. Coming in earlier gives you more letters to work with on the green; coming in later means a shorter putt. Landing short of a break means you need to play the break to complete the hole. See below.
Tap-in: reach the slot right next to the hole and your final two-letter putt is a tap-in. Its first letter is not chained to the last letter of the previous word. Any two-letter word ending in the hole letter will sink the putt.
Break
Some greens have a break: a specific letter that must occupy a specific slot inside the green. If you land short of the break slot, your putt must include the break letter in the right place. Land at or past it and you’re free to ignore it.
Pro Tip
You can hole out from the fairway. Three conditions must be met: your word must end on the hole, with the hole letter, and the word must contain the green landing letter within the green range. Any fairway requirements must be met too.
Hazards
Some holes carry extra conditions. Hazards are visible before you tee off.
Wind
A daily condition that changes how you play. Wind applies on the fairway only, never on the green. Headwind: Club up. Every word must be 5+ letters. Tailwind: Measured swing. Even-length words only. Crosswind: Watch your aim. No repeat letters in a word. Swirling: Rare. Tough to play in. Words’ letters must alternate vowel/consonant.
Bunker
A visible slot on the fairway. Land there and it may be harder to get out: between 0 and 6 extra letter slots added immediately after the bunker. Sometimes a lucky lie. Sometimes buried.
Water
A visible band of slots crossing the fairway. End a word inside it and you take a penalty stroke, and the ball is placed just before the water.
Dogleg
An intermediate requirement in the indicated zone. Some holes feature a banned letter or string here, and others a required letter.
Scoring
Each word played counts as one stroke. Each hole has a par: the target stroke count. Beat par to score under.
| Albatross | −3 |
| Eagle | −2 |
| Birdie | −1 |
| Par | Even |
| Bogey | +1 |
| Double Bogey | +2 |
In-Game Actions
Mulligan
You can back out of any submitted word and replay from earlier in your chain. Mulligans are unlimited, but are recorded on your scorecard. Try for a clean sheet with zero Mulligans.
Concede
Give up the hole. Recorded as par+5. A possible route is revealed so you can study what was possible.
Daily Structure
Three holes per round. New round every day.
Hazards ramp up across the week: Mondays are kind, Sundays are toughest. Your scorecard records strokes and mulligans for every round.